Last week I had the pleasure of speaking at the prestigious IRCAM, a Music & Technology institution in Paris. If you’ve unfamiliar with IRCAM it’s worth doing a little digging, they’re the place where Max was first created, a music/sound programming environment that’s become the standard in visual programming environments for realtime sound installations and too many music projects to name.
I spoke about creating new instruments, the challenges of creating a Rapid prototyping workshop for instruments and why I chose to make the workshop about hacking existing instruments. The talk was received well and the discussion that followed was excellent.
![](http://sonicinteractions.org/wp-content/uploads/2019/04/ircam-1019x1024.png)
Here are some of the major points from the discussion:
Does hacking an existing instrument limit the types of results in the workshop?
How can we lower the barrier for learning to code? It seems that the capacity/perception of programming is established early on in people’s education and many have huge psychological blocks to programming.
When creating a hardware kit for prototyping my approach is to maximize the range of possibilities but by limiting the choices we might be able to get to more fully-realized prototypes, ie. higher fidelity.
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